How does armour work in sc2




















The health pool is supplemented by shields, which can add up to extra health when a red Evo Shield is equipped. On the shield bar, each segment is 25 points of extra health, so using shield cells or shield batteries to refill them is very important. General[edit] Adepts are fast and good at harassing workers, which have the light tag and take bonus damage. They can be combined with other harassment units such as a Warp Prism or some Oracles in the early game to be able to pressure and harass two locations at the same time.

The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. An example of an Attack Upgrade is: Increase the damage of Terran infantry units. Here are the choices: Ultra-Capacitors — Weapon Upgrades i.

Vanadium Plating — Armor Upgrades i. Also Dehaka has very cheap units that cost a lot of supply and almost never die. What else do you want to do with all your money? Armor upgrades work on Strike Fighters, fragile units which outrun outfly? Tychus has no gas issues and can get up to 5 armor upgrades that also give more health. Also medivac and rattlesnake healing rate scales with max hp. If your floating extra resources, then sure, go for both.

But again, this is for optimized gameplay. It really seems to depend on who you are playing as and if you have extra resources. I usually like to try and get them because I do think they help more than Aonmaster gives them credit for, but they are a resource drain. If you have to choose one over the other, choose attack. Most commanders under casual play should have their games lasting long enough such that you can get both upgrades.

Optimized Abby, however, should be getting armor upgrades way last. Gas is a premium for him, especially after gutting his economy to rush ultimate evolutions, so at most he can only run upgrades on a single Spire and single Evo, and even then you might delay 2nd or 3rd attack upgrades until much later depending on the mission. Buildings commonly have an armor of 1. Protoss Plasma Shields use a separate armor value for computing damage to the shields, starting at 0 for all Protoss units and buildings and growing by 1 for every Shields Upgrades.

General Recent changes Pending changes Random page. Betting Preferences. What links here. In case of any normal SC2 units the value is 1. Since a recent patch you can change the armor formula to work differently per unit. SoulFilcher : Go What seems confusing is that, if i have 2 damage, and 2 armor, i will still do 1 damage. I know nobody asked, but could be relevant.

Sendlirn : Go I've noticed that each damage effect cannot go under. SoulFilcher : Go That's wrong. A 0 attack mutalisk will do on 0 armor units 9, 3 and 1.

A 0 attack mutalisk will do on 1 armor units 8, 2 and 0. If you have a unit that does 0. Must test. Armor always reduces damage by a flat value, like other people already posted. Posts Quoted:. Previous Thread.



0コメント

  • 1000 / 1000