Where is transportation hub in mass effect 2
Until she finds what she is after, she will be unable to join you. Speak with the volus Pitne For, who can give you a passcard to enter the base. You can perform a Renegade action to pull a gun on him, but he gives you the information regardless. Head over to the elevator nearby and use it to reach the base. The quirk to the Eclipse base is that it is littered with containers that--when smashed open--release a chemical that is toxic in large doses, but can boost biotic abilities in moderation.
Frankly, your best bet is just to avoid the cloud of gas that appears, as it will begin to damage you if you stay near it for too long. Through the door on the right you can find Elnora, an eclipse merc who claims to be a raw recruit and is having serious misgivings about joining up. You can perform a Renegade action to kill her when she pulls a gun on you, or you can let her walk away.
Grab the power cells and the research data from the room before you leave. There is a medical station on this level, as well as an Eclipse terminal you can hack. Head up the stairs and repeat: There is another medical station, and another terminal on this level as well. There is also a gunship, which will retreat as soon as you attack it or get too close. Clear out all the mercs and then head inside to find some power cells and a medical station.
There is also a data file you can access in which Elnora confesses to murdering Pitne For's business partner. If you did not kill her when you had the chance, she will be long gone by now.
Head through the tunnel to get back outside, then kill the mechs and grab the power cells. Have your heavy weapon ready when you cross the bridge, as the gunship will make a reappearance. Whatever damage you might have done previously will be gone when you reencounter it here, so grab some cover and fire as many rounds as you can without letting its weapons do too much damage. The tight constraints of the field of battle here mean that you'll be more in danger than ever of getting struck with the toxic gas all around you.
The peskiest enemies at this particular location is no doubt the LOKI Mechs at the far end of the room. You can reach them on foot, so you'll just have to shoot from from a distance. To continue, head leftward and you'll spot yet another staircase leading up. Before taking it, though Next you'll have to go over one of the staircase bridges to cross to the other dock and to the doorway where the enemies are coming from, downing the Eclipse along the way.
As for that Gunship, we'll deal with it soon enough. Makes sense in a way: after all, Pitne let you know that all Eclipse sisters must kill to earn their membership. Once you're done feeling either vindicated or a bit guilty, go through the door in the back of the room, then down the tunnel and through another door. Remember that Gunship we told you to ignore just a little while ago? Well, you're going to be dealing with it soon.
But first, you're going to need to work your way away from the door and towards a few straggling LOKI Mechs. With those simplistic foes downed, you can then move toward their position, and go leftward over the bridge.
As you cross the walkway, the Gunship will show up: it's time to take it out once and for all. It shows a yellow armor meter, but that's the only health meter this machine has, so once it's gone, the ship will blow up.
Heavy weapons are your best bet here, though you can slowly whittle down the ship's armor with more conventional weapons. The quicker you can get rid of the ship the better, since it has the ability to do extraordinary amounts of damage and knock you out of cover with its rockets. Once it's destroyed, look for the door forwards on the far end of the walkway, but don't forget to grab Now Bypass the door and enter the office.
We'll handle this when we get back to the Police Station. Also don't forget this goodie:. In the next corridor, you'll have a very amusing encounter with Niftu Cal, a Volus who is under heavy influence of the Mutagen X3, and believes himself to now be a god.
After Niftu talks about Wasea being in the next room, you'll be able to decide what to do with him. However you dealt with him, head through the door to the final corridor, where you can find a Weapons Locker as well as a When you head through the door, you'll encounter Captain Wasea.
If you let Niftu charge on ahead, he'll attempt to hit her with a biotic attack that turns out to be little more than a Nerf shot, and she'll blast him aside. Regardless, she'll then start attacking you. Captain Wasea's room is full of Minagen X3, which actually benefits her since she is already a powerful biotic user. You, on the other hand, will be greatly harmed by the stuff, which makes the battle extra difficult since the areas you can walk to will be limited by Minagen X3 clouds.
In other words, you're going to have to find a comfortable place to hide and shoot from there, because your options are going to be extremely limited. Captain Wasea also comes to the battle with help, mostly in the form of LOKI Mechs and initiates, but they are fodder for your weaponry compared to the powerful mercenary leader. When you've finally eliminated all of her friends, you can focus entirely on destroying her. Once you get her barrier down, doing so is rather easy. If you don't take out Wasea quickly, she'll move some containers and retreat to an arena at the back with little cover and locks of Mutagen X3 to toss at you, so focus on her first so you don't have to go there.
That's all you need for Samara, but if you didn't Hack the Eclipse Terminal mentioned above, you can pick "Look around" to stay in the room and have a go for it.
With the ship name now known, you'll be back at the Police Station grounds. If you spared Niftu Cal, you'll find him here and can speak with him, now sobered up.
Outside the door to the Police Station will be Pitne For. Talk to him to discover that he's very interested in the Smuggling Evidence you found in the Eclipse Base.
You'll now have two choices here: give Pitne the evidence, or give Detective Anaya the evidence. Each gives different rewards:. Whichever you decide to do, head inside the Police Station and talk to Anaya, then Samara.
She's impressed that you went out of your way to help her, and in return she accepts following your mission to avoid killing Detective Anaya. Before leaving you should also talk to Detective Anaya by picking either "Not yet" or "I have business with Anaya". If you met Elnora and then found the Data File revealing she killed Dakni Kur, you can present it to Anaya, with Samara vouching for you so that the evidence is admissible. Past the spot with the Vanguards, the docking bay widens out and is full of the usual Eclipse enemies including Heavies.
You can then dash across it to reach a good position for taking on the Eclipse emerging at the other end of the bay. In the room after this fight is over is another power cells and another medical station with medi-gel.
If you didn't collect the M Scimitar Assault Shotgun before, this is the second location one is available for pick up.
There is a Data File you can listen to with audio from Elnora in which she admits to killing the volus, which can be later given to Detective Anaya. After another auto-save point, Shepard's team emerges at another docking bay with a trio of LOKI Mechs and power cells directly ahead. Once the mechs are down, the way forward is a hackable door on the far side of the area reachable only by crossing a bridge. However, the gunship from earlier will return to do battle with Shepard when you are halfway across the bridge, so don't cross until you're ready to take it on.
This gunship behaves more or less like other gunships, alternating between volleys of rockets and its mass accelerator cannon, both of which should be avoided.
It flies back and forth around the area, occasionally flying away from the docking bay, then returning to hover in the air close to the ground. After the battle with the gunship, grab the power cells if you hadn't already done so, then cross the bridge.
There are several thermal clips scattered around the docking area, as well as a med-kit with medi-gel to the right of the hackable door. Bypass the door to continue after you've picked up everything you need. Inside the room will be a Shipping Manifest that confirms that Pitne For was smuggling Minagen X3 and red sand for the Eclipse, which initiates the Smuggling Evidence assignment.
Moving onto the next room there is a drugged volus named Niftu Cal , who is a captured employee of Pitne For. The Eclipse apparently injected many drugs into him. He is amusingly delusional and believes he is a biotic god. Shepard can encourage him to charge Captain Wasea , the local Eclipse commander for Renegade points or, using a Paragon interrupt , Shepard can knock him out for Paragon points.
Moving forward into the next area, there will be a weapons locker, a medical station with medi-gel , and the third and final chance to pick up the M Scimitar if you still have not picked it up.
The next area is a boss fight. Captain Wasea is protected by both a barrier and armor. Once both of these layers are down, disable her with an ability like Pull before she has a chance to raise her barrier again. Note that she can't recharge her barrier while she still has armor. She will also have several Eclipse Heavies and Sisterhood Initiates with her; on higher difficulties the Heavies have shields while the Initiates have barriers.
Throughout the battle, Captain Wasea will throw toxic canisters at you, exploding where you are, requiring you to move and change cover as your toxicity meter gets high, so keep an eye on this. She also uses many biotic attacks. Eventually after the battle continues for a while, Captain Wasea will lift the heavy cargo containers behind her and retreat up to a new area where there are even more toxic containers to throw around, and more enemies.
Note: If Captain Wasea is killed quickly, the heavy containers won't get moved, and the area will remain closed to the player. There are no credits or other items available in that area so there is nothing to be missed if you kill Captain Wasea quickly. Combat Strategy: The best strategy is to focus on taking down Captain Wasea as fast as possible rather than killing the weaker mercs first, as the weaker enemies continually respawn, entering the area from an elevator on the far left of the starting room or the far right of the rear room once Wasea retreats there.
Hitting Wasea immediately with Stasis if you have it will stun her long enough for you to unload a lot of damage and possibly take her out right away. Heavy weapons such as the M Avalanche or Arc Projector can be effective at neutralizing the other mercs in the area. The Avalanche is particularly effective as it will freeze but not kill the other mercs, preventing new enemies from spawning while you deal with Wasea. Alternatively, firing the M Cain at Captain Wasea the moment the battle starts will instantly obliterate her and any other mercs present, but be careful as getting hit by biotics or rockets will interrupt charging the shot.
On the desk where desk Captain Wasea originally stood before the battle started is a datapad that Shepard can pick up with the information Samara was looking for. Pitne For is standing outside the police station. If Shepard talks to him, he will ask if Shepard found a shipping manifest. You can choose to give it to Pitne For to finish the Smuggling Evidence assignment for 9, credits and 5 Renegade points, or hold on to it.
If you saved Niftu Cal earlier in the mission, then he will be present as well and you can talk with him. Shepard goes inside the police station and tells Samara that the person she is hunting for left on the AML Demeter. Samara then agrees to join Shepard. She swears service to Shepard for the length of the mission, overriding whatever the Code may dictate.
Shepard can be respectful of Samara's oath for Paragon points or slyly ask if she will do anything Shepard orders for Renegade points and a not-so-veiled threat.
If you do not choose to return to ship as the last conversation option with Samara, Shepard can talk to Detective Anaya and tell her that Elnora killed the volus, though doing so nets no experience, credits, or morality points. Anaya will say the evidence is inadmissible, but Samara will vouch for Shepard.
If you still have the datapad copy related to Pitne For's Smuggling Evidence, it can be given to Anaya for 4, credits and 5 Paragon points, which also finishes the assignment.
Shepard talks to either Anaya or Samara to leave the area and return to the Normandy. Shepard is unable to return to the spaceport afterwards. When you return to the Normandy, Jacob welcomes Samara to the crew. Shepard can make some comments about her abilities and that they need them for some Renegade points. After that Samara requests a room with a view of space.
Following completion of the mission, a news report can be overheard on Illium about Detective Anaya, Pitne For, and the Eclipse mercenaries. Henceforth when you visit Illium and talk to Officer Dara, she'll tell you how envious she is that you have a justicar in your crew.
If you bring Samara along, Officer Dara will note the justicar's presence, to which Samara will reply in a very business-like manner.
0コメント